Lessons, a gauntlet and a bot worth beating
This update is for anyone who plays alone.
Four lessons. New players are offered four short lessons against the bot, each narrated by a patron: coin and steel, the purse, taxes, tolls and theft, and sellswords and blood. They wait under Tutorial at the top of the lobby for anyone who wants them again.
A bot worth beating. The house bot now plays all six patrons, one at random each match, with their ready-made decks. Set its switch to Practice for the forgiving bot you know, or to Challenge for one that plays to win: before each move it tries its options and keeps the best, so it trades, aims its removal where it hurts and takes a win when it sees one. Playing the Usurer or the Hoarder, it holds coin the way that patron rewards. The bot sees only what a player in its seat would, never your hand or the order of either deck.
The gauntlet. Set the switch to Gauntlet and take one deck against all six patrons in a row, at Challenge. Win and the next patron sits down; lose and the run is over. The lobby keeps your record: your best run and how many runs you have won.
A new lobby. Your decks stand in a row of shields, with new portraits for all six patrons, and every way to start a match sits in one bar beneath them.
Random effects now roll fresh each time, too. A card such as Wand-Drunk Cultist used to make the same picks every time it faced the same number of enemies in a match. Each roll is now its own.